Trusted
Computing - What is It?
Early on in its history, Intertrust inventors recognized
that traditional computing security models were not feasible
in an environment characterized by the widespread availability
of high-density digital media; low cost, "always on" connectivity;
and a highly distributed computing environment. As a result, Intertrust began
thinking of ways in which to support traditional and future commercial relationships
in a digital world.
In the off-line world, commercial relationships are based
on the understanding that parties respect the terms and
conditions they agree upon mutually for a given transaction.
This is the basis of trust. This is also the foundation
of Intertrust's vision for a connected, digital world in
which trusted entities automate the interaction that occurs
between individuals and businesses in traditional commercial
relationships.
The need to provide trusted transactions in electronic
commerce was a key driver in the creation of trusted computing.
Trusted computing technologies allow rightsholders to express
policies and have those policies negotiated and enforced
in any execution environment. An example is a technology
that allows your computer to run "foreign" code
after it has digitally verified that the code is certified
as compliant to a trusted third party's specification.
Conversely, a trusted computing technology also allows
you to extend control of your code beyond your computing
environment, by setting usage rights or policies that are
enforced in any foreign environment.
Trusted computing can take many forms, including creating
a chain of authorizations among parties. Digital Rights
Management, or DRM, is the application of specific trusted
computing technologies to policy objectives that relate
to copyright management and digital content.
Why Don't Traditional Security Models Work?
Like most technology in the computer industry, computer
security models came largely from the defense industry.
Traditional security models were:
- Extremely hierarchical;
- Centralized systems in which administrators
governed policies and properties; and
- Focused on keeping "the enemy" out.
While the traditional security model works well in homogenous
environments (e.g., military installations), it is not
well adapted to distributed computing environments where
disparate entities need to interact digitally as peers
(e.g., the Internet).
Moreover, much of the logic that guided traditional security
models is not applicable to the Internet age. For example:
The principal threat to data is not external. Most
data theft is carried out by those on the inside of an
organization. As a result, locked doors and security guards
are inadequate in preventing the majority of attacks on
data. Mechanisms for authenticating individuals and setting
authorization policies directly target data protection
from internal threats.
Policies do not remain static and unchanged
throughout the lifecycle of a digital object. Static, “one
size fits all,” policies do not exploit the Internet's
ability to create multi-tier distribution networks and
e-commerce value chains. Whether policies govern the
distribution of entertainment content (i.e., a song or
movie), or e-commerce (i.e., a set of business instructions
associated with a purchase order), they need to be dynamic
and allow for flexible business models. Authorization
technology allows stakeholders to offer the same content
to different audiences with various options.
Objects and policies do not remain within
a single, “closed” network or domain. Most
networks today communicate outside their domain. An example
is the home media gateway that typically includes consumer
electronics, mobile, and PC technologies. Another example
is web services, where objects use the Internet to interoperate
across different operating environments. Policies that
are securely managed across networks allow stakeholders
to create a trusted environment even where there is interaction
and data portability between the different platforms.
It is for these and numerous other reasons that trusted
computing technologies are as important inside organizations
as outside them, and as relevant to the entertainment and
media industry as they are to the pharmaceutical industry.
Trusted computing technologies are an essential component
of every PC, cell phone, set-top box, and PDA.

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