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Industry Initiatives

Intertrust is spearheading two standardization efforts in the consumer media industry:

 

Coral

The Coral Consortium is a cross-industry initiative that brings together content owners, distributors, device makers, and software providers to collaborate on interoperability solutions between existing and emerging DRM products. Coral also addresses difficulties consumers face when moving digital content between their devices, by enabling play anytime, anywhere. Play anytime, anywhere envisions a consumer experience where content can be enjoyed regardless of which format, device, or distribution service the content was originally acquired in. Coral's primary objective is to forge agreements on the precise interface specifications, core services, and general interoperability scenarios that must be supported. Given the very different requirements of each of the value chain participants, this is not a small endeavor.

Based on a number of real-world DRM interoperability scenarios, and taking into account the different requirements of the value chain participants, Coral has developed an architecture v.1.0 specification that relies on devices leveraging web-based and local services to solve interoperability conflicts. These specifications focus on bridging gaps between disparate DRM systems and safeguarding against mismatches that are common when communicating between them. In building its solution, Coral is accepting submissions from companies participating in the consortium.

For further information on the Coral Consortium, please go to www.coral-interop.org.

Marlin

Marlin is a joint development initiative formed by leading CE companies: MEI (Panasonic), Philips, Samsung, and Sony, and DRM leader Intertrust. Marlin defines specifications for a common DRM architecture for a family of CE-based client devices and services that specifically meet the requirements of this industry. Implementing Marlin will ensure commonality in how devices enforce rights and apply digital rules to content. It also simplifies the legitimate exchange of content between Marlin compatible devices. In addition to providing specifications, Marlin will also offer a process for adoption that includes a licensing framework and a Community Source program.

Marlin's version 1.0 specifications will allow adopters to rapidly build interoperable DRM functionality into their products and services, irrespective of whether the content is distributed by broadband, broadcast, or mobile channels (including OMA v.2.0 compatible). Future versions might include profiles for other industries. Early devices based on the Marlin architecture will include portable media players, set-top boxes, and digital video recorders. Future adopters can include mobile handset makers.

For further information on Marlin, please go to www.marlin-community.com.



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